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-
-
-
- ***************************************************************************
- * CALCULATION SOLITAIRE *
- ***************************************************************************
-
- Release 1.5 April 1992
-
- Gellman Software
- 431 Fifth Street, S.E.
- Washington, DC 20003
-
- (C) Copyright 1989-1992 by Robert Gellman
- ALL RIGHTS RESERVED
-
-
- Calculation is a solitaire card game that rewards skill, experience,
- concentration, and luck. According to "150 Ways to Play Solitaire",
- Calculation stands at the top of the list of games that give opportunity
- for skill. The essentials can be understood in two minutes, but it will
- take a little longer to become a good player.
-
- Once you get the hang of it, the game is not difficult to win. Some
- estimate that two games out of three can be won with patience and planning.
- But the effort required makes success very satisfying.
-
- A brief but understandable explanation of the rules is provided in a
- help screen that is available at the beginning and throughout the play of
- the game. You do not have to read this document to learn how to play.
- Start the program now if you like (type CALC at the DOS prompt), and come
- back and read this file later. Once you see how the cards move on the
- screen, the explanation will become clearer and probably superfluous.
-
- This file is meant to be read once or twice, but it may not be worth
- printing. It was created with margins at 5 and 75, and form feeds have
- been added approximately every 60 lines.
-
-
-
- ***************************************************************************
- * PLAYING THE GAME *
- ***************************************************************************
-
- To start the program, just enter CALC at the DOS prompt. If the file
- is on a floppy disk, enter A:CALC if appropriate. The first few screens
- contain an explanation of the mechanics. Try it and you will understand
- the basics very quickly.
-
- CALC should run on just about any type of computer running under DOS
- 2.0 or later. It does not require color or graphics, and it uses less than
- 256K of memory. The program detects whether it is being run on a color
- monitor and uses color if available. If you have a color monitor but
- prefer black and white, there is a command line switch that suppresses
- color. Simply begin the program by typing CALC /B at the DOS prompt. When
- relevant, this switch is described on the second screen.
-
-
-
- ***************************************************************************
- * DETAILED RULES *
- ***************************************************************************
-
- Calculation is simple in design. There are four foundations and four
- wastepiles. The game progresses by turning over one card at a time from
- the deck and placing the card either on a foundation or a wastepile. Cards
- from the wastepiles can also be moved to the foundations. As in most
- solitaire games, the goal is to end up with all cards in the foundations,
- with 13 cards in each foundation pile.
-
- FOUNDATIONS - For reference during play, the four foundations are
- numbered 1, 2, 3, and 4. Each foundation begins with a card, either an
- ace, deuce, 3, or 4. These cards are in place as the game begins.
-
- You add cards on the foundations by arithmetic series. This means
- that cards are built on the first foundation (the one with the ace) by
- ones. The sequence is A-2-3-4-5-6-7-8-9-T-J-Q-K.
-
- Cards are built on the second foundation (the one with the two) by
- twos. The sequence is 2-4-6-8-T-Q-A-3-5-7-9-J-K.
-
- Cards are built on the third foundation (the one with the three) by
- threes The sequence is 3-6-9-Q-2-5-8-J-A-4-7-T-K.
-
- Cards are built on the fourth foundation <you're ahead of me now!> by
- fours. The sequence is 4-8-Q-3-7-J-2-6-T-A-5-9-K.
-
- All of the sequences end with a king. Note also that suits are
- irrelevant to the game of Calculation.
-
- Don't worry about learning the order of the cards. The sequence for
- each foundation appears on the screen, with the next card highlighted. The
- ability to make this information available at all times makes this game
- ideally suited for play on a computer. Calculation is a lot harder to
- learn and to play when an ordinary deck of cards is used.
-
- WASTEPILES - There are four wastepiles. As the game begins, the
- wastepiles -- which are numbered 5, 6, 7, and 8 -- are empty. As long as
- space permits, cards are placed in the wastepiles so that all of the cards
- are visible. But only the top card in each wastepile can be moved. A card
- from a wastepile can be moved to any foundation but not to another
- wastepile.
-
- HAND - As the game begins, there are four cards on the foundations and
- the remaining 48 cards are in the hand (or deck). The hand appears at the
- center bottom of the screen, and there is a counter which reports on how
- many cards are yet to be turned over.
-
- The first move in each game is to take the first card in the hand and
- move it to a wastepile or to a foundation. A new card from the hand will
- then appear. This card can be moved to a foundation or wastepile. Another
- option is to move a card from a wastepile to a foundation. Cards on a
- foundation pile cannot be moved.
-
-
-
- MOVING CARDS - One card will always be flashing. This is the current
- card, and it will either be the hand card or the top (rightmost) card in
- one of the wastepiles. The current card can be moved to a foundation or
- wastepile by hitting a key from 1 to 8. If the move is legal, the current
- card will be transferred to the designated pile. If the move is not legal,
- there will be a gentle beep. If you try to move a card to a foundation
- when it doesn't belong there, you will hear about it.
-
- If you want to move a card that is not the current card, use the up
- and down arrow keys to select a different card as the current card. As you
- hit an arrow key, a new card will flash.
-
- Besides moving cards, there are only two things you can do from the
- main game screen. If you need to review the rules, just hit H and a help
- screen will appear. When you are finished with it, hit any key and you can
- resume your game where you left it.
-
- The second option is to quit. Just hit Q. A scoring box will appear.
- To exit the program, hit Q again. To replay the SAME game, hit R. To play
- a new game, hit any other key. You can replay the same game as often as
- you like, and there is a replay counter to measure your persistence.
-
-
- ***************************************************************************
- * LEARNING HOW TO WIN *
- ***************************************************************************
-
- In order to win this game, you have to pay close attention to the
- order in which cards are placed on the wastepiles. This will become easier
- once you have played a few times and become more familiar with the order of
- the cards. Refer to the sequence on the screen below each foundation.
-
- You will get better at Calculation as you play. Beginners don't have
- the same success that experienced players can achieve. While not all hands
- are winnable, you should eventually be able to win at least one hand in
- three. Winning remains very satisfying because of the skill and
- concentration that is required. Luck helps, but it is not enough.
-
- The game calls for constant decision making, and many of the decisions
- are difficult. It is very frustrating when you get a run of three jacks in
- a row and you haven't got a place for them!
-
- Figuring out the strategy is part of the fun, so I won't go into
- detail here. But I will offer one thought. The last card in each
- foundation is a king. This means that once a king is placed on a
- wastepile, it can't be moved until one of the foundations is complete. All
- of the cards under the king are blocked. The way that you handle kings
- will have a lot to do with your ultimate success.
-
- Version 1.3 added a scoring system at the request of a user. This
- allows the player to track the progress of games not won. The scoring
- algorithm is simple. You get 5 points for each card you move to the
- foundation. Completing a foundation pile is worth an additional 15 points.
- That's 48 * 5 = 240 plus 4 * 15 = 60 for a total score of 300 for a
- successful game.
-
-
- The scoring box includes an average score for the current session and
- shows what percentage of the highest possible score is represented by this
- average. I haven't played enough to figure out what is a good percentage.
- Quitting a game in the middle will not help your average score.
-
-
-
- ***************************************************************************
- * TECHNICAL NOTES *
- ***************************************************************************
-
- The program is written and compiled in Microsoft's QuickBASIC 4.5
- under DOS 3.1. It employs a number of routines from the PROBAS library.
- PROBAS is a product of Hammerly Computer Services, in Laurel, Maryland.
-
-
-
- ***************************************************************************
- * FEEDBACK *
- ***************************************************************************
-
- If you find any errors in the program or the documentation, please
- let me know. Please be as specific as possible in describing the problem.
- I would also appreciate any other comments -- favorable or unfavorable --
- from users. All suggestions will be considered. Authors of freeware
- programs do not ask you to pay for their work. A little feedback would
- be nice. If you find a bug or make a suggestion that I adopt, I will
- send you a copy of the new version.
-
-
-
- ***************************************************************************
- * LEGAL STUFF *
- ***************************************************************************
-
- This program and accompanying documentation are provided "as is"
- without warranty of any kind. The entire risk of using the program is
- assumed by the user. Gellman Software disclaims all warranties, either
- express or implied. In no event shall Gellman Software be liable for any
- damages whatsoever arising out of the use of or inability to use this
- program.
-
- This program is freeware. You are licensed to use the program and
- to give copies to others. You may upload the program together with this
- documentation on computer bulletin boards anywhere. No registration or
- other fee is owed to the author. However, both the program and this
- documentation are copyrighted by Robert Gellman. No one is authorized to
- make changes to either. Also, no one is authorized to sell the program
- except as specifically provided in this documentation.
-
- The program may be distributed by software clubs, computer bulletin
- boards, and shareware/freeware libraries at a standard charge for media
- and distribution. The maximum charge permitted without specific written
- permission from Gellman Software is $6.00. No other forms of distribution
- for money are authorized.
-
-
-
- ***************************************************************************
- * OTHER GELLMAN SOFTWARE PROGRAMS *
- ***************************************************************************
-
- As of the date of this file, Gellman Software has published these
- programs:
-
- POKER567 - Head to Head Draw Poker (freeware)
- 1POKER14 - Poker Solitaire (freeware)
- CALC15 - Calculation Solitaire (freeware)
- LABELLE4 - La Belle Lucie Solitaire (public domain)
- SIXLTR41 - Six Letter Word Game (freeware)
-
- SPRM35 - STOCK PORTFOLIO RECORD MANAGER (shareware)
-
- This program stores, manipulates, and prints records needed to
- manage a portfolio of stocks. STOCK PORTFOLIO RECORD MANAGER totally
- replaces or supplements paper records. It provides powerful reports
- about your portfolio, transactions, and dividends. Both laser and dot
- matrix printers are supported. Anyone who has investments in the
- stock or bond markets should consider using this program.
-
-
- HBRM12 - HOME BASIS RECORD MANAGER (shareware)
-
- If you own a house, condominium, cooperative, house trailer, or
- any type of residence, you need HOME BASIS RECORD MANAGER. This
- program will help you keep track of the basis (or cost) of your home.
- This information is vital when you sell your home. By using the HOME
- BASIS RECORD MANAGER, you can be certain that you will have all the
- information necessary to minimize the taxes due on the profits from
- the sale of your home.
-
- These programs are available from the Public Software Library, P.O.
- Box 35705, Houston, TX 77235. The latest versions are normally sent to PSL
- as soon as they are released. I recommend PSL to anyone interested in
- shareware or freeware.
-
- The bulletin board that is the home base for the SHAREWARE programs is
- CHELSEA SYSTEMS in Virginia (703-922-4077). Sysop Donald Rosenberger
- allows first time callers to download files. If you invest in the stock
- market, you may also be interested in downloading Security Analyst Version
- 3.0 (SA300.ZIP) by Donald Rosenberger. Security Analyst performs
- fundamental analysis for stocks. It calculates over 30 ratios such as P/E,
- Debt to Equity, Book Value and others. Another useful Rosenberger program
- is SCHWB242.ZIP, which calculates stock, option and mutual fund commissions
- for transactions with Charles Schwab & Co.
-
- Copies of all programs are available from Gellman Software. Send a
- self-addressed, stamped mailer and disk to the address on the first page.
- State which programs you want. IMPORTANT: Please indicate if you know how
- to handle ZIP archives. If you want all programs, send one 1.2 Meg disk,
- two 360K disks if you can unZIP, or three 360K disks if you do not
- understand ZIP archives. There is no charge if you supply the disk, the
- mailer, and the postage.
-
-
-
- ***************************************************************************
- * HISTORY OF PUBLIC VERSIONS *
- ***************************************************************************
-
- Version 1.5 - Added the replay capability at the request of a user. Minor
- (4/5/92) changes here and there.
-
- Version 1.4 - Correction of subtle (yet stupid) programming error that
- (9/12/91) prevented the '2' on the number pad from working when the
- NUMLOCK light is on. Sorry about that. The error was
- reported by a smart user in England. New closing screen
- added.
-
- Version 1.3 - Addition of scoring system. Minor revisions to screens
- (4/6/91) and documentation.
-
- Version 1.2 - Minor revisions to screens. Slight code changes for
- (9/16/89) undetectable efficiencies. Revised documentation.
-
- Version 1.1 - First public release. First computer version of this
- (1/28/89) game, as far as I know.